AI Insights · Timothy · October 2022
Top 5 Casual Games on Android in Oman Q3 2022
Discover the performance of the top 5 casual games on Android in Oman during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 casual game applications on the Android platform in Oman demonstrated varied performance trends in weekly downloads, revenue, and active users. Here’s an overview of their performance based on data from Sensor Tower:
Yalla Ludo - Ludo&Domino from Aviva Sun saw a fluctuating weekly revenue, peaking at around $5.6K in mid-July and remaining relatively steady with minor drops, ending the quarter at approximately $4.9K. Weekly downloads initially saw a dip but experienced a significant rise in September, reaching as high as 3.4K. Active users also demonstrated an upward trend, peaking at nearly 50K in early September before declining to about 35.7K by the end of the quarter.
TopTop: Games&Chat by Social Game Lab had a relatively stable weekly revenue, hovering around $4.2K to $5.9K throughout the quarter. Weekly downloads showed a declining trend from 5.7K in early August to just under 2K by the end of September. Active users followed a similar pattern, starting at around 27.9K and gradually decreasing to approximately 24.5K.
مداقش - Mdagsh from Enoch Inc. experienced a notable increase in weekly revenue, reaching a peak of about $3K towards the end of August. However, weekly downloads remained low and relatively unchanged, oscillating between 38 and 104 throughout the quarter.
Ludo STAR: Online Dice Game by Gameberry Labs showed a steady increase in weekly revenue, peaking at around $1.6K in mid-September. Weekly downloads experienced a decline from a high of 7.3K in early August to just over 2.3K by the end of September. Active users remained relatively stable, fluctuating around 48K to 53.5K.
Candy Crush Saga from King maintained a consistent increase in weekly revenue, peaking at approximately $1.7K in mid-September. Weekly downloads saw a peak of 3.5K in late July, followed by a gradual decline to around 2K by the end of the quarter. Active users remained relatively steady, fluctuating between 45.8K to 51.2K.
For more detailed insights and comprehensive data, visit Sensor Tower.